Hyper Reality

Hyper Reality

HYPER-REALITY from Keiichi Matsuda.

Hyper Reality presents a vision of the future where the physical and virtual worlds collide.  The user is instantly and continually plugged into their communication channels, social, etc while still being active in the physical reality.  Text boxes are everywhere, the ability to rate the experiences you have with people around you (bus drivers, shop clerks, etc.) is instantly available, and the world in general is filled with a virtual overlay of information.  Everyday experiences even become game-like in this new saturated media world…a shopping experience to the grocery store allows you to gain points based on purchasing behavior.  Gestures rules this world of virtual reality laced physical reality, allowing you to initiate the virtual experiences.

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Romain Cavagna is mainly working on Augmented Reality and Interactive Projections as a research project leader at Artefacto. He got his PhD in computer science from the Rennes 1 University on content management and quality optimization for 3D contents distribution and during it's postdoctoral research fellow at LIP6 he worked mainly on p2p networks for games. He is also the president of the Ubeek association whose first objective is to gather people and skills around artistic and digital projects.