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Skeleton Sound

Skeleton Sound
September 3, 2014 Rajinder Sodhi

If you’re looking to surround yourself with projection mapping, look no further than Noisy Skeleton (Skeleton Sound), by David-Alexandre Chanel and Jonathan Richer’s studio Theoriz. They created a fun and immersive installation that gives users the chance to control a projected 360 cave and its accompanying sound.  David Guerra was the musician and composer for the piece, putting together an experience that mixes projected light with sound in a way that also reacts to a user’s whole body gesture.

In their own words:

“Skeleton Sound uses the human body as a means of expression to explore the audiovisual landscape. We deliberately opted for a minimalist approach both from a visual standpoint. Our goal is to give the impression to viewers that the sound passes through their fingers. “

 “It’s a real dialogue between man and machine, with minimalist aesthetic resonance and vibration that allows you to feel the tiniest disturbances of sound and space, plunging the interpreter in an experiment of both physical and virtual.”

The installation uses a 3D camera, tracking a user’s skeleton (position, joint data, etc.) and uses data like the distance between the user’s hands to change the video and audio. Awesome work!

NoisySkeleton1

NoisySkeleton2

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[Source: TCP]

Théoriz is an art and technology studio founded in 2013 by Jonathan Richer and David-Alexandre Chanel. It is composed of research engineer and digital artists who craft technology into many things including art, performances, advertising and live events. From animated drawing to interactive robotics and augmented reality, our work focus on new aesthetics and experience for everyone.