Located at London’s V&A Museum, Tellart’s Terraform table uses projection mapping to turn a giant sandpit into a vast aerial landscape of mountains, valleys, lakes and rivers.
Japanese art collective TeamLab used projection mapping technologies to craft a magical dream world in the Digital Art Museum in Odaiba, Tokyo.
Three interactive experiments by Jesse James Allen using HeavyM, Spout, Beautiful Chaos and Unity, a Leap Motion Controller, and original sound design.
Front Pictures‘ audition on America’s Got Talent 2018 consisted of performing a videomapping routine while detailing a story of a person who must escape a video game.
A holographic sport film for Reebok’s new line of treadmills by Five Fifty Five Productions, The Mill and We Are Midnight.
The Prizome is a projection installation with real-time generated 3D video content and interactive effects. It is a collaboration between maker Adam Barlev, interactive developer Yasushi Harada and 3D artist Jimmz Zhang.
Warsaw-based art collective panGenerator created an interactive installation that invites people to take a selfie, which is then projected onto a screen before turning into a gravel cascade.
Sony has developed a virtual air hockey game that uses predictive algorithms and 1,000 fps sensor tracking.
A father uses projectors to transform the view from the windows into a Jurassic wonderland, complete with interactive dinosaurs.
Chair of Chaos is an interactive prototype installation by Roland Lehle and Benedikt Matern for the Adobe Creative Jam 2017 in Munich.